You control the zombies and you have only one job: Make life as hard as possible for that annoying hero. But don't kill him too quickly - cause where would the fun be in that?
This game is designed to be as surprising as possible. Movement of the hero and his interactions are physics based.
New situations will lead to different outcomes.
You need smart strategies, but when plans crumble, you need to make the right decisions on the spot.
This game is still in development. Try the free DEMO and support us in our Kickstarter campaign (coming soon).
Several zombies types are sent to you from the dungeon dimensions to use as you see fit. Some come often, some are rare. Use them wisely.
Or don't! Just go apesh*t and see what happens.
They arrive every couple of seconds, but you'll never know in which order.
These heroes are so annoying. But still so fun to toy with. The seasoned zombie overlord doesn't kill his victim too soon. You need to hurt him the right amount, but leave him with enough health to continue the story.
Always keep an eye on his health bottle.
The hero will pick up all his weapons and head for the exit.
Learn how he uses them, how many shots he has, how much damage they do.
We are in the final testing phase for iOS and just need to optimize a few more things before you can install No Rest for the Wicked Ones from the app store.
"This game was created with the free open source Godot Engine. Every step along the way was supported by the friendly community." - Lukas, ScyDev GmbH
We want to know what you think and what you'd like to see in the future.
The game will soon be added to Steam Greenlight and we hope to include fans in the development process.
Our Kickstarter campaign is also in preparation.